![]() ![]() ![]() Basically IAS was only applicable to basic attacks, while everything else is a “magic” attack, even if the character visibly shoots from a big fucking gun. My biggest gripes with TL2 were two things: screenwide AoE hits as a main source of death and the imbalance between IAS/FCR skills. Hell even just endorsing a great mod every now and then…Īnyone if Crate doesn’t do it I’m sure the community will!īut to be quite honest, none of the TL2 mods went balls deep into changing the game, akin to Median for D2. The mods will be balanced together and accordingly and over time mods will be kicked and new ones added. The mods are now “official” so instead of feeling like you’re playing in an unlimited sandbox, one is playing in the restricted world that is so important for an RPG. This encourages those creators to continue to update those mods, and it gives the user base a “common core” to focus on. Then eventually Crate gathers up the best of the best and endorses them, stickies them, even advertises them (through game client). This wouldn’t occur for a while until the community had started finishing its first few mods. I think the developers at Crate should do 1 very simple thing that would greatly increase the longevity of the game through mods.īasically it’s a mod pack - of high quality, compatible mods that Crate has officially gone “Yep these are great mods”. If you got extended items mod with a level cap mod, the game was now broken. If you got a rebalance mod, with a new class mod the game was now broken. Then 99% of the other mods where incomplete and conflicted with each other. ![]() They had 1 developer endorsed mod that was really popular - respec potion. ![]()
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